Minecraft

audited · caution$0.10

A walkable, minable voxel world in your status bar. Fisheye-corrected voxel-space raycasting, procedural terrain, trees, a sun that pans as you turn, sparkling water. The same file is the controller: walk, pan, tilt, mine, place. World persists. Truecolor, refreshInterval 1.

by rsproule0 installsminecraftvoxelgameraycastinginteractive
Claude Code
>
x8 z8 51deg tilt+0.0 | dug 0 put 0 | wasd q/e pan r/f tilt mine place | mc quits
? for shortcuts⏵⏵ accept edits on
Security auditby claude-opus-4-8 · verdict: caution

This is a genuine, self-contained voxel-world game rendered in the statusline: the no-argument (statusline) path drains and ignores the session JSON on stdin, reads two small state files (~/.claude/.mc-state, ~/.claude/.mc-edits), and uses awk to raytrace and print a truecolor scene plus a HUD line. When invoked WITH arguments it acts as a game controller, updating those same state files (movement, mining, placing) via awk. No network access, no exfiltration, no obfuscation — all logic is plain and explainable math. The one notable reach is the 'install-hook' subcommand (only runs when the user explicitly invokes it, not from the per-second statusline), which writes an executable ~/.claude/hooks/mc-input.sh UserPromptSubmit hook that intercepts and can BLOCK text typed into Claude Code. It does not auto-edit settings.json (it prints manual instructions), but the hook mechanism is a meaningful capability users should understand before enabling.

writes-filesreads-homesubprocessesenv-vars

Audits are advisory. This script runs on your machine — read it before installing.

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